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one self-imposed constraint for this project: no fake building facades, every window / door has to have an actual room... at some point I'm going to have to start filling these rooms with stuff, and there's a 90% chance I'm going to bail when I reach that point
decimating and UVing this infrared thermometer gun model really kicked my ass; please tell me it's a good unwrap even if it isn't (model from sketchfab https://t.co/aSwOSfw2R6)
doing an artist talk tomorrow, so we have to somehow explain video games to all these sweet innocent gays
please join us in celebrating our game design students' hard work and achievement on May 21, when we're doing a big 6 hour showcase stream with special guests https://t.co/hYArwMk9o8
also please sign the guestbook to wish them well https://t.co/wyNxzVq5sf
@joewintergreen "Duke Nukem Never": an army brat who grew up on a US military base in Japan, now a closeted paramilitary mercenary bear trying to nuke Venezuela; symbolizes zombie masculinity, unresolved post-war nationalism, and horrors of nuclear power; at the end, he shoots a dog
was in level design class when I remembered this great post on naturalistic landscape + stylized art direction by an artist on Allods Online, a now-forgotten Russian WoW... google translate works ok, but imo the diagrams explain themselves, so good https://t.co/N36Fv79hS1