//=time() ?>
@MattGambell I used techniques used in blender volumes but am using URP with shader graph and wanted to control performance. I used a mesh generator to create slices of planes to create a volume #unity3d #ProceduralArt
Learning a lot on procedural materials using unity shader graph. Even managed to make a volumetric cloud. #unity
Not one texture was used in the creation of these
First solo model in blender. Not bad just need to look at texturing more. Takes longer to model in blender while getting used to it. #learningblender #3dmodeling #justforfun
Found a fun thing to do in sea of thieves... attack gallons with my small sloop run circles around them. Don’t let them board otherwise your a deeead. 2gallons down 3 person crew. Vs 2 sloops down 1 person crew. I make that 6-2 defeat to me!!
Been working late into the night and seem to get way more done. But now sleep
Modelling new characters is fun. This crazy haired dude is the mad scientist I've been working on #nza #indiegame #modo