//=time() ?>
Yeah I'll bite
QRT with your art faces ppls https://t.co/2MrACyVBhS
Well I think I might have an issue or twelve but there's only space for nine on the screen so it balances out https://t.co/RjXuGW9sux
@hcnmst @ArcadePress What? That's official artwork, he wore the tube top with the shoulder sling in KOF94/95
@hcnmst @ArcadePress I'd say the same for Benimaru but that's so in your face I don't know if you can call it 'obscure fact'
ok peeps i need some suggestions, I've been working on this for a bit now and I feel like I should accentuate the fact that this is her body and not a suit, any help? The only thing I'd keep is the fade on her limbs and the hole in the chest, everything else is open to ideas
yeah why am i putting so much effort on the body if it's going to be 75% covered anyway i haven't even started the face and the headset texture yet
ANYWAY Unreal Engine trouble aside here's an idea of what I'm planning for the body shader, there aren't any textures yet except for some paint to show some general idea of what it needs to do
And yes those are moving textures