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Riccardo Morgiaさんのイラストまとめ


Senior Character Artist at Hangar 13 || opinions are my own || #PSO2 fan || Do not contact me for NFT projects
artstation.com/artist/rikard

フォロー数:1772 フォロワー数:4892

to anybody more familiar than me on Unreal Engine: how do I clean this up? The mesh has smooth normal map and smooth normals but I get these very visible hard edges on it

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nah, it's gonna be a mostly black body with glowing parts and a core in the chest, I have to integrate her head somehow so that it doesn't just look like a bodysuit, hope that works out.

also I'm doing it on a whim cause in the end she'll be almost completely covered lol

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ok it's not perfect but I think i'm a good point, figured out how to get the aniso reflections and that's gud

well that was a nice break back to finishing the rest of the model i guess

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I really need to fix up this hair shader the speculars are all wonky ffs

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hello my name is riccardo and i make fake people

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fun fact: the PAL version has a better plane on the cover but a worse subtitle https://t.co/yJsroouLaM

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the pattern is just thes noise masks resized to fit my needs, they're triplanar AFAIK. It's also just for visualization but I'm planning to get the same effect in engine

the fade is literally just starting from black and adding soft polypaint as I go down

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in the wise words of Dr McNinja

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that moment when you load up the eyes mesh

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