Acherontia Gamesさんのプロフィール画像

Acherontia Gamesさんのイラストまとめ


@rukadev 's twitter for original work.
CURRENT PROJECT: NecRomancer, a visual novel about dating skeletons.
rukachorus.itch.io

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Sneaking in a last-minute doodle. Happy Halloween!

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anyway hello new followers, i hope u enjoy the various updates and bits and pieces on this twitter! i have nothing big to offer because i'm still furiously scriptwriting but here's all the official art so far (though I'm feeling the twitch to redo it...again)

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I've been doodling Solanum a bit more than the others, so I'm trying to make up for that a little bit. Writing continues so here's some art instead.

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Lil doodles. Working on Solanum's day 1 morning segments now.

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Something that's not directly dev-related! More doodling/practice.

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Doodling concepts for types of shot/background combinations I want to use sprites for instead of pulling out the CGs every time I want to do something a bit more complex. I like moving sprites around a screen even if it'll take more work on my end.

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And here they all are together, in sprite form rather than height chart form! Fun fact: I got fed up with drawing every single chain link by hand, so Seax was the tipping point for me actually making a proper chain brush, haha.

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Concept vs sprite, for Ghislain. The biggest change is their cloak covers more when it used to be folded back over their shoulders somewhat. I think it's ultimately a better design choice that tells you more about the character, but it's still surprising to see the change.

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Seax's old concept versus his new sprite art. He hasn't changed much visually, though he's gotten more visibly cagey as I've developed him as a character.

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Comparisons between the old, draft sprite/concept style and the finalized sprite style. It's come a long way since the first draft.

Solanum has a different outfit in the start, for reasons that will become clear when you play the game. It's a secret for now, though.

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