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Updated pinned for 2021! "A court wizard who hates upper-class social events raises their own dance partner for the ball they’re forced to attend, uses the six weeks leading up to the event to get to know them better, and then whatever happens happens." Demo coming soon!
[body horror] Notes for Osteon's haunted left arm, since I realised I basically gave them a magical prosthetic.
Physically, it causes them discomfort in warm weather (the arm 'complains') and the stump aches when the arm detaches itself. The armor casing was designed by Osteon.
New year means a proper title screen with explicit space for buttons and also a composition and logo i thought about for more than five seconds. [toot]
Freshening up the designs for Osteon's friend circle/coworkers/fellow royal mages. They look much more distinct than their original concepts, which I'm pleased with.
In other development news, here's a recent sprite style test vs the one I started with...
The prototype ones were a bit dire! I have a better handle on the character designs now though.
[points to six foot tall undead knight in full plate] ah, must be protected
Working on Seax's route today, so I decided to doodle him a bit. Glad I held off on doing the graphics work until I finished the demo...he's changed a bit from his original art.
NecRomancer isn't a combat game so these are more for my own reference, but Osteon is actually a very physically-oriented fighter in battle. They use the remains of willing spirits to change tactics on the fly in combat.
Colour testing for the VN. I think I like this style better than the others I've tried, it feels far less heavy.
Finally got around to tweaking Osteon's design, because I drew the shoulderpads on a whim and they never quite fit with the rest of the character. They're a bit less jarring now, I think!