//=time() ?>
ah, that's better
right texture is generated from the left one and auto-sliced for a tilemap
moving elevators are too annoying to code. i'm replacing them with boost pads that will just launch you up to the necessary height, it's more fun that way
Runtime sprite upscaling is multithreaded now to avoid performance hits. This might be a cool open-source package for pixel art if I can clean up the code, because you just stick the script on the parent object and it takes care of the rest.