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By the way #2: I have no idea what these smaller trails are for … they are not visible in the game:
@orangemagik @DriesTimothy @OuterWorlds I find it especially interesting as the official artwork shows a different art direction.
@OuterWorlds Also adds a nice sense of depth to the interios:
Small update: A bit more shading and explanation.
#blender 2.8 #greasepencil #VFX #VFXFriday
Just updated my wings article with those cool wings made by @okami29 for #grimdawn
https://t.co/n9QqPAchjH
#gamedev #realtimevfx
While debugging #Niagara I multiplied the particles.velocity with the color and accidentally created a #vfx in the style of #RAGE2 or #farcrynewdawn with all those neon vivid pinks ands blues :D
#VFXFriday
@SubPixelPerfect @cayou66 @timsoret One little detail: If you would use a sligthly different tiling for one of your UVs, you would avoid this one situation where the patterns lay on top of eachother and look exactly the same:
My current state of the #RealtimeVFX challenge. Gray particles are rendered into a flipbook during runtime and played back on a plane.
https://t.co/6bsUqmhsBC
The idea is to copy that dreamsworks trick (thx @timsoret):
https://t.co/esxjVAN5WN
#UnrealEngine #gamedev #gameart #vfx
@JonahH_M pinterest + youtube doesn't work for me right now :( i'm testing raindrop.io now.. let's see how it works :)
Early #Overwatch footage. I love such insights! :)
https://t.co/3u3Cg09Wu2
#gamedev