Cedric Guillemetさんのプロフィール画像

Cedric Guillemetさんのイラストまとめ


Senior developer at Microsoft. Demoscener. Technical Emmy Award winner with Golaem. AFOL. Personal views here! Moving to @skaven.bsky.social
cedricguillemet.github.io

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Fluid Simulation for Video Games by (thank you ) is available on Github. Documents + source code : https://t.co/2HIpy8xdnm

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Today lunch break is generating Zelda maps using WFC. Image source is a level map png image. Output can be 1000s of variation based on tile apparent constraints. If any pixel artist has a map mockup and wants to try the tool, ping me!

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The new Star Wars looks great

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I've found some time to work on the mesh shattering tool/library. My plan is to use dynamic deformers: time and motion depends on local position to the deformers. Move/rotate/scale the deformer and get new motion.

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60ms for a box and 100 impact points. Now the fun part: improve performance! The algorithm was a pain to make work properly but I end up having a clean implementation without magic numbers or special cases!

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You can make a star by substracting two rotated signed distance pentagons and a smoothstep.

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Sweet! I'm a web developer now :) So many limitations with WebGL. I can't embed (easily) Python or FFMPEG but it's promising. I just have to fix 143 issues now.

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Worley noise is is cute.

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I'm wondering if it's possible to generate such kind of buildings with WFC. More pretty pictures here : https://t.co/kw1Anh5rai

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