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Cedric Guillemetさんのイラストまとめ


Senior developer at Microsoft. Demoscener. Technical Emmy Award winner with Golaem. AFOL. Personal views here! Moving to @skaven.bsky.social
cedricguillemet.github.io

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Fluid Simulation for Video Games by (thank you ) is available on Github. Documents + source code : https://t.co/2HIpy8xdnm

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Today lunch break is generating Zelda maps using WFC. Image source is a level map png image. Output can be 1000s of variation based on tile apparent constraints. If any pixel artist has a map mockup and wants to try the tool, ping me!

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