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Fluid Simulation for Video Games by @MiJaGourlay (thank you @Gaxil ) is available on Github. Documents + source code : https://t.co/2HIpy8xdnm
And Map gen using this background map : https://t.co/IEYl1UlCTa #pixel_art #ProceduralArt #indiedev
Today lunch break is generating Zelda maps using WFC. Image source is a level map png image. Output can be 1000s of variation based on tile apparent constraints. If any pixel artist has a map mockup and wants to try the tool, ping me! #pixel_dailies #pixel_art