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Gil Damoiseauxさんのイラストまとめ


Techart lecturer, Senior R&D engineer @JangaFX, self employed @Ignishot, eurorack enthusiast @Syntaxil. Not looking for freelance work
github.com/Gaxil

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After a pretty long break, I'm coming back to twitter.
Lots of new stuff to show you, has now tons of new cool features and looks better than ever.
Check this looping simulation of a candle flame running in realtime.

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3 textures : one for the rendering of sprites (plain albedo+alpha) as one big spritesheet, one for the terrain color + height in the alpha, one for the vegetation/stones masks. The last two are used to generate the positions of the GPU particles.

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A couple of high res screenshots to better see the details ...

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is progressing : smudge tools to easily create shades of colors and smooth fur, preset system to switch between your favorite values of parameters, and much more. The next big step is improved shading ... stay tuned!

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That twisted rabbit … just a variation of a dissolve effect

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First shadertoy attempt, and it's a procedural planet (ok, not a real surprise here) : https://t.co/Dwzk4voCKr

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Just made this in the middle of the night to explain blending mode in substance in tomorrow's lesson

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