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Art of Pointdexter, a badnik from Sonic 3. #DailySonic
New Sonic Channel artwork alert! This new piece for August 2021 focuses on Sonic and Rouge. Desktop and Mobile wallpapers below! #SonicNews
Fang the Sniper...or Nack the Weasel?
Character creator @toumartcom recollects the character's creation, how the names came about, and why there were two names (and species) for our favourite cork-firing antagonist!
#SonicNews
https://t.co/umnVrFd4O8
Sonic Shuffle, a party game for SEGA Dreamcast, was one of the earliest games to utilize cel shading, a graphical style that mimicked the look of 2D animation. #DailySonic
Below is a cel shaded model of Knuckles from the game. SEGA’s Jet Set Radio utilized the style before it.
Artwork from the Japanese Shadow the Hedgehog guidebook. #DailySonic
Charmy Bee artwork from the Knuckles’ Chaotix Japanese manual. #DailySonic
The next installment in our #7DaysofNiGHTS will be up soon! Today, we’ll be covering the rest of NiGHTS history, from their early cameos up to the present day.
It’s NiGHTS’ 25th anniversary today, and we’re happy to announce that we’re doing something for it: #SevenDaysofNiGHTS, seven days of NiGHTS articles, streams, and tweets! #NiGHTS25th
Early concept art for Shahra from Sonic & the Secret Rings. #DailySonic
Sonic’s first example of sequential storytelling was the Sonic the Hedgehog Story Comic manga. It released in three chapters in Mega Drive Fan magazine in June/July 1991. #DailySonic
It adapts Sonic 1. It briefly featured Sonic’s band in a panel, in the page below: