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Changes include a visible age bump and making her missing arm more obvious, however, you can still see the older (younger) sprite's face when Anna shows Jill her ID
Anna's demo was the first time we wrote the bartender with a more defined character and called her "Jill" too.
Another bit removed from the redux version was a dialog where Deal discusses that Lilim don't blink since that would result in intermittent loss of information. This was a nod to explain why Deal and Dorothy didn't blink... which got removed because now they do.
#DailyVA11HallA day 5 is for the final Prologue day!
In the original Ren'Py version of the game you could find Stella (here in an earlier version) as the very last order of the game, a sort of teaser. This is also why when she first shows up she mentions the place looks familiar.
The Prologue's idea of "a toy company filled with breed-ist same-breed dogs" is a product of 2014, where concerns of diversity in the game's industry became more front and center (or WE became more aware of it at least)
How well that message still holds up is up to you to decide
Jill's distaste for dogs was one of the hardest things to write since we LOVE all animals
However we also FOUGHT since launch to avoid making the dogs the game's "quirky mascot". So Jill's distaste is an extension of us not wanting the dogs to upstage her in promotional relevance
Prologue was originally made to tide people over while we finished the full product, however, it showed the technical limitations we would run into later, so it served as stopgap while we started over in Game Maker Studio
And here's a comparison of Betty then and now
The Bartender inspiration kept showing through. When Jill came to be as a character she was made to be the opposite of Bartender's Main Character
Where Ryu Sasakura is a mysterious prodigy that studied in France, Jill is a half-French mess of a human being that only LOOKS cool
#DailyVA11HallA day 2 is Prototype day!
You can still play the original Cyberpunk Jam Prototype that changed our lives here.
https://t.co/0pxux9D333
Flanergide + Bronson Ext + Pwd Delta results in a Bleeding Jane.
It increases the Critical Rate of ARs and RFs by 25%... and if they are over 100%, 60% of the excess gets converted into Critical Damage
If Stella's on the team the amount of shots for her passive goes from 16 to 10