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This is the week.
If at any point in the last six years you thought "I want to support this", "I want Death Trash to become really good": This is the week where support would matter most.
Tell others about it, maybe buy it on 5th, maybe write a review.
https://t.co/NfTaD7AyEF
Another tool from @moonscript, Streak Club, was instrumental in bringing Death Trash into existence.
I joined the Daily Art Streak, built up workflow and confidence, tried out pixelart, tried out making an isometric RPG screenshot, and then it happened.
https://t.co/KTPBFmVFg9
When I look through my art files, every 10th image is like "What if the thing was a giant skull?"
ICYMI: Here's a long interview with me about Death Trash, including art, development, marketing etc.
https://t.co/2jsjQgugoj
Yes, I considered making armor as separate sprites. It's in the game already, e.g. the doctor in Tauris.
Hard part though will be fixing all body / animation / item combinations without people reporting a 1 pixel mismatch of bandana X on head Y as an amazing bug find. (happened) https://t.co/BwXSXqmrQr
Beim tip Berlin gibts nen längeren Artikel über Death Trash sowie etwas Einblick in meinen persönlichen Weg:
https://t.co/MFKl6u1boi
WIP personal art. Don't know if I'll trash it or not, but at least I'm in the mood again for making art.
And then, two months later, still in 2015, it was fully there in all its personality and glory.
From there on it was just programming and designing this game, for six years now, still not finished. Making games is easy.