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I began programming this immediately, and continuing finding its visuals and identity, posting every day here on Twitter, finding its humor, thinking about design.
Took a look at my old files.
While a few people know the first image jokingly posted as "gonna make my own Fallout", the art I made in the following 3 days is interesting to me as: "Oh, so many paths from here, where do I go?" No clear direction, but a feeling was already there.
Death Trash is among the best demos from Steam Next Fest according to PCGamer:
https://t.co/i9FIRb6ckX
Death Trash is among the top 5 demos from Xbox's summer event according to @GoombaStompMag.
https://t.co/qOXqGgVPeH
#Xbox #SummerGameFest
Some @DeathTrash images from when it all started. #screenshotsaturday
@Edzard667 The design goal is dirty pixelart, so it's forgiving, but even considering that, there are direct errors: Inconsistent shapes, inconsistent outlines, large brush work visible, dirty inbetween colors...
There are probably 200 #pixelart errors in this stairs sprite alone, but I have no intention of fixing them.
We've got so much work done on @DeathTrash in the last three months, it's incredible:
https://t.co/3NkTwXFbuA
Hey, I'm Stephan, an #OriginalContentArtist in #pixelart and working mostly on this game and nothing else because I love working on it.
Happy to announce today that I'm still working on @DeathTrash. 🥳🎉
It's gonna be good and something special. Wishlist on Steam and then buy it later over there or on Xbox, Playstation or Nintendo Switch or wherever else we put it on.
https://t.co/NfTaD7AyEF