//=time() ?>
Finally got the algorithm working in 3D. It’s a bit slow, uses far fewer particles, and a 128x128x128 cube for the simulation.
#webgl #javascript #code #generativeart #generative #creativecoding
@mxsage Running this simulation entirely on the GPU with #webgl with 4M points.
#generative #generativeart #creativecoding #code #javascript
Quite happy with these results
#generative #generativeart #javascript #code #webgl #creativecoding