//=time() ?>
Modeling some 🌭 and other variations of 🌭 with tiny flags in #C4D
Lot's of fun working on different modelling for different personal projects while also working on client stuff too. Feels like it's a productive week.
Back working on my train project for a few days. The next carriage is gonna be a heavy one so it's gonna need a lot of support for the weight.
This short jello motion is taking much longer than expected. Who knew it would be so hard to animate. So I've taken a break from animation to go back to modelling some stuff. Hoping to post the final piece later this week.
Combining deformers and turning on the fillet option (if there is one) gives very different looks by adjusting the position of the deformer. I needed a fourth jelly model I I'm trying to get a crown look going on. I think the first screenshot works.
Today I learned it's possible to not only adjust topology of a rigged/skinned object but you can also attach newly created animated models to the goals of an existing IK chain to get some nice secondary motion. Feeling like I've achieved something!