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1/ Since '93 I've been working hands-on (concepts ⇄ IXD/UX ⇄ datamodels ⇄ front/back/devops ⇄ fabrication ⇄ hardware): web, generative design/audio/DSP, dataviz/database/semweb, museum/art/tradeshow/light installations, architecture, branding, games, print, dozens of collabs
I should really write a more detailed making-of at some point (as much as still possible), everything was procedural: randomized sequence sync'd to queue points, poetry generator, flocking, metaballs, voxels, procedural type. all done over the spring/summer of 2002...