@toxi@mastodon.thi.ngさんのプロフィール画像

@[email protected]さんのイラストまとめ


I have migrated to Mastodon (mastodon.thi.ng/@toxi).
Newsletter: buttondown.email/thing?tag=twit…

This account is in archive mode since 2023.
thi.ng

フォロー数:1060 フォロワー数:13908

"You've Been Liberated"

Remembering the victims and senseless destruction of Russia's brutal invasion of the Ukraine. All proceeds go to the Ukrainian Emergency Response Fund.

Highest bid auctions of these 3 pieces (1/1 editions) will start @ 1500 CET

https://t.co/5NHyu8hW0z

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Having to dig deep into the algorithm & knowledge box to make this work better in-browser... E.g. Reducing voxel storage to 2bits per voxel to bring RAM for 1024^3 cube down from 1GB to 256MB. Also adding time slicing, trying to chunk most other generation & rendering parts...

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(Passively) taking part in via time machine and (my own) historical references:

Day 8: Single curve only

Toxiclibs colorutils demo, 2008

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Is that a bitmap or vector renderer? If latter you could already do that w/ the SVG renderer of https://t.co/VZu6MINoFD. For that minimal look just use a simple "shader" function as in the STL mesh SVG examples here: https://t.co/dcNyMFuYFT

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31/ As mentioned earlier on in this thread, was a collection of ~300 "building blocks for computational design" (for Java/Processing) & formed basis for most of my work between 2006-2011... (These visualizations were created as exercise during a workshop at )

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1/ Since '93 I've been working hands-on (concepts ⇄ IXD/UX ⇄ datamodels ⇄ front/back/devops ⇄ fabrication ⇄ hardware): web, generative design/audio/DSP, dataviz/database/semweb, museum/art/tradeshow/light installations, architecture, branding, games, print, dozens of collabs

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I should really write a more detailed making-of at some point (as much as still possible), everything was procedural: randomized sequence sync'd to queue points, poetry generator, flocking, metaballs, voxels, procedural type. all done over the spring/summer of 2002...

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