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"You've Been Liberated"
Remembering the victims and senseless destruction of Russia's brutal invasion of the Ukraine. All proceeds go to the Ukrainian Emergency Response Fund.
Highest bid auctions of these 3 pieces (1/1 editions) will start @ 1500 CET
https://t.co/5NHyu8hW0z
Having to dig deep into the algorithm & knowledge box to make this work better in-browser... E.g. Reducing voxel storage to 2bits per voxel to bring RAM for 1024^3 cube down from 1GB to 256MB. Also adding time slicing, trying to chunk most other generation & rendering parts...
(Passively) taking part in #genuary2022 via time machine and (my own) historical references:
Day 8: Single curve only
Toxiclibs colorutils demo, 2008
@jackrusher Is that a bitmap or vector renderer? If latter you could already do that w/ the SVG renderer of https://t.co/VZu6MINoFD. For that minimal look just use a simple "shader" function as in the STL mesh SVG examples here: https://t.co/dcNyMFuYFT
31/ As mentioned earlier on in this thread, #toxiclibs was a collection of ~300 "building blocks for computational design" (for Java/Processing) & formed basis for most of my work between 2006-2011... (These visualizations were created as exercise during a workshop at @V_and_A)
1/ Since '93 I've been working hands-on (concepts ⇄ IXD/UX ⇄ datamodels ⇄ front/back/devops ⇄ fabrication ⇄ hardware): web, generative design/audio/DSP, dataviz/database/semweb, museum/art/tradeshow/light installations, architecture, branding, games, print, dozens of collabs
I should really write a more detailed making-of at some point (as much as still possible), everything was procedural: randomized sequence sync'd to queue points, poetry generator, flocking, metaballs, voxels, procedural type. all done over the spring/summer of 2002...