TROMAKさんのプロフィール画像

TROMAKさんのイラストまとめ


artstation.com/tromak

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I've been keeping a little busy designing an axe. Tried not going with the first thing I drew and iterating. Final design is a combination of axes 1 and 11.

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Today's work, textured and rigged. Next, experimenting with cel shading and animating in Blender 2.8.

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https://t.co/tx39xGyhB6

Texturing/rigging in Blender and checking out Ace Combat 7's new DLC mission!!

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https://t.co/X7Sz8BayAH

3D modeling this excavator robot (and recording a timelapse video) in just a couple of minutes!

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Going to try some more looks, but here's the main pallette, followed by some palletes based on camouflage patterns.

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I think these are I can divide my stuff in.. The number doesn't really matter as long as you're trying stuff out and learning

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I'm still getting the same, tried it with a completely empty file on a sphere with no material too

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Left is the current setup in 2.8, right are the effects of the blue partially transparent texture parts in 2.79

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why is this happening in 2.8?

First image is image alpha set to alpha blend in material settings, second is set to alpha clip. With alpha clip, it's only fully opaque or fully transparent. With alpha blend, the whole model becomes transparent, but with partly transparent parts

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A new and old Miku drawing. More on the way.

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