//=time() ?>
WIP of #Tomba 2- Town of the Fishermen. can't do flat 2d maps of this game like Tomba 1. the font for items is actually a Final Fantasy IX font by Teaito (https://t.co/9fZ5Gckh5k) but it's close enough to what Tomba 2 actually uses I think. #PS1
here are a couple little artworks for "Abbot's Landing" game idea i've worked on over the years. been sketching scenes at lunch lately. i enjoy doing art, plot, making music... everything except the actual levels, which is ironic. Abbot (big ball) is a lonely golem. #pixelart
#MetalGearSolid has always been influenced by popular movie franchises of the day, right? #MGS6Predictions #MetalGear
snake touching the electric floor Colonel warned him not to touch #MetalGear #MetalGearSolid
VAGRANT STORY Complete Bestiary finally done last night! so many amazing designs in this game, made these for my maps. human set coming. split into 4 parts so twitter doesn't downscale as much, full 1920x13000 here: https://t.co/qpoK1qksna #VagrantStory #JRPGJuly #JRPG #PS1
VAGRANT STORY | Minotaur Lord. "tattoos of magic protection inscribed upon their bodies" one of the coolest enemies in one of the coolest games.
looking at how #TombRaider II shipwreck fell. you go 40 fathoms (red), upside-down wreck piece ("KEEL.TR2" in data, yellow), back to right-side-up portion (living quarters, blue) then onto decks in an underground cave (orange). quite a wreck. i guess bad guys pump water out?