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I'm open for commissions again! I do mostly props and environmental stuff using Blender and Substance Painter, but can do some low poly character props as well :D
Example works listed below
#b3d #blender #Blender3D #commissionsopen #
Was playing around with some rendering, and damn does this look a lot better with reflections
#b3d #blender #BlenderEevee #Blender3D
@chiefwildin This is actually a *super* high poly object. It's meant to be used to bake normals onto a low poly object. It's done by using the Subsurf Modifier and then adding a bunch of loops around the edges to make them "sharp". This single piece alone has nearly 40,000 tris itself.