//=time() ?>
@chiefwildin This is actually a *super* high poly object. It's meant to be used to bake normals onto a low poly object. It's done by using the Subsurf Modifier and then adding a bunch of loops around the edges to make them "sharp". This single piece alone has nearly 40,000 tris itself.
Decided to start doing some small studies here and there before starting on a large project
#b3d #blender #Blender3d