//=time() ?>
Now this reminds me of the OSSC with both horizontal and vertical scanlines enabled :D
(also means I need to rewrite a bunch of graphics handling stuff, so that more than just Game Boy and more than just this shader look good <.<)
*insert title screen and Pallet Town themes here (because still no sound)*
Oooh, PIKAGAME! ...tho you can't jump and there's no platforms to jump on, unlike SW97...
Ahhh, I'm so dumb, instead of doing something productive, I'm messing around with the code for a debug sound test feature in a 20 years old game~ ^^
Added title text, a bunch of unused songs, song ID display, select to exit function, increased song name length, etc...
Follow-up on this: It's not a Gold vs Silver version difference, either. Silver has the same Falkner sprite, and I'd thus assume the rest of them are identical as well.
... errrr. Why is there a reference to Crystal in a file dated October 31 1998?
mons2_org\SOURCE\BACKUP\PM_DEBUG.DEF
?????
Ended up working on G2Map some more, adding ex. saving of an image of the current map, and support for the per-bank/group roof colors, tho not the alternate roof tiles - Violet's here should be purple *and flat*, for example.
Not sure if I'll keep working on this, tho...