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@CappuCirno basically just a lot of semi-random curved lines to break up the overall structure, but have the individual lines follow the clumps of hair
Now implemented: buildings can clip with the terrain without there being hills and grass inside. You can walk inside a building even if you're technically "underground"
To do this I'm using a 64,000x64,000 pixel texture of the landscape which is loaded and de-loaded in chunks