Dynamic Paint with Brush Color, UV-Mesh Flow with Simulation Nodes in Blender || Update || - Demo [$] https://t.co/Ygw6buhPyg

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Small update of my current project since I haven't posted anything lately. 's excellent renamon design!

Just got the hair mesh done, onto texturing it next. (Also for those interested, a version of the hair will be made available *sometime* in the future)

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god this texture turned out GORGEOUS, proud of myself LOL 💪
here is the vaporwave/80s synth werewolf for . 💜🌙 texture by me, shading and mesh model by skip4d.

(#VRChat textures open! info here: https://t.co/XljwZ7M4uq)

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Sorry for the constant stream of me fighting with people tweets i hope u like them:] people really liked my sun and moon au as well as my royalty one so the server suggested to just mesh them together

Also i was planning on coloring this but i didnt finish so ill post it after:)

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Daily Tip: In this video, we look at taking a base mesh and doing a rough sculpting pass on it, to further define the shapes. More tips & free PDF: https://t.co/Zx97pxSolW

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Slight proportional and alignment adjustment before editing the mesh fit to finish

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3d mesh / 3d draft rendering / normal map / HED map of the pic can reliably add details to 3d rendering

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was trying to color that claire shoe tying piece w like more primitive 3d mesh look but it didnt work...

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i do the same thing with honami and akito. the amount of parallels they have with each other is insane and their personalities would mesh together almost perfectly but more importantly they look like this. aren't they so cute. they should be friends because they are both so cute

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ControlNet posing reference picture
It takes only 1 sec to rig an openpose skeleton to the character mesh. The openpose skeleton makes posing a lot more accurate.

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AI painting practice - Blender + ControlNet With more practice, one day I will make a short comic series about Endfield.
(ControlNet makes posing more accurate. It takes only 1 sec to rig an openpose skeleton to the character mesh. Ref pic in thread.)

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Je m'éclate à faire mes ptit props pour fivem 🥲

Seul bémol, fusionner proprement plusieurs mesh pour n'en faire qu'un et baker les textures c'est un enfer encore
J'ai réussi mais le résultat s'exporte 1OO fois trop lourd (je sais pas si les faces de mes sphères sont en cause)

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I’ve practiced with oils for 4 years :0 and i’m madly in love with em! another goal is to mesh my cartoon and figurative work together!!

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1枚目みたいな感じで塗って、プロンプトにMesh hairって入れると2枚目になる。
ざっくりと広範囲を描き変えてオブジェクト配置ごと変えるとかもできる

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was working on updating a commission earlier and no matter WHAT i did, replacing the mesh with an fbx exported from 3.4 didn't work (1st)
then i decided to try exporting from 3.2 since i had been trying to figure out wtf had been going on for 30 minutes and it worked perfect 😭

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Daisuki Huskies😍
3 different colors available + Rigged ears for Anima Coyote & Fox. Ears also sold separate!
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My first mesh and I am so happy to share them with you😤 Big thank you to for helping rig and polish them🤍
Check comments for 🔗

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A quick drawing made for ! Was fun trying out the mesh brush I downloaded for this! https://t.co/wuJSnIP32l

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