//=time() ?>
Phew, made it before the day's over!
Day 3: desert with fresh water oasis
#gamedev #procgen #DailyShards
Some winterly procgen mansions for Christmas mood: https://t.co/Jg3Q4bUqUS
#mapgen4 is finished! Paint your own mountains, oceans, and valleys. It will procedurally generate rivers and biomes based on wind, evaporation, and rainfall. Rendered in 3D to look like hand-painted 2D.
https://t.co/S939xPQBGW
#voronoi #procgen #maps #mapmaking #fantasymaps
I stumbled upon a really interesting setup of randomized visual settings #procgen #generative #UE4 #space
Not going to be home for #screenshotsaturday tomorrow. So, I'll do it tonight. :> Here's a little winter house complete with a cat for coze level 1000.
#procgen #indiedev #gamedev #pixelart
Some generated planets with detailed shadows
#procgen #generative #space #planets #UE4
Mountains worth worshipping
#screenshotsaturday #procgen #generative #UE4
Here the atmosphere lighting fx is messy but it looks pretty cool #procgen #generative
Reworked the heightmap generation. Height can vary pretty extreme now
#procgen #generative #UE4
Hi to all my new followers! I make a turn-based roguelike that also uses my procgen skills where you possess monsters and take their abilities? And it's 40% off this week!
Steam: https://t.co/UUg0OVPcW5
itchio: https://t.co/vl0gfYXCLp
Humble: https://t.co/CwDNGmORlX
Finally got around to drawing some procedurally-generated @kirigami_beasts. Apologies for lack of skill; I'm certainly no Sugimori. #procgen https://t.co/dtYrSaCW7d
Generated planets with smaller details, high res tessellation and high res shadows #procgen #UE4 #gamedev #generativeArt
Finally updated the God Bot @ProcPlanets, lots of tweaks and some bigger changes. #procgen #generative #UE4 #gamedev