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Procedural creature generation is all fun and games until someone's eyes end up backwards.
#GameDev #Bug #ProcGen #IndieDev #Screenshotsaturday
@willeastcott @playcanvas Wow, that's great, thank you for trying it out. x3
Yes, currently just .OBj but .GLB is in the works, not public yet,. There will also be procgen & atlassed textures coming too, courtesy of @JanTrstek
Here's a test I did with the 2D-spline to make a path for the ball.
A creative-technical skillset that includes:
✰ 10+ Years of Pixel Art (Game Assets & Illustration)
✰ Unity, C#, ProcGen, Shader knowledge.
✰ Level, VFX, Game Feel, Atmosphere, Lighting.
✰ Teaching / Soft Skills
✰ Working with 2D/3D and creating and combining art styles.
I keep making #procgen stuff🗺️
https://t.co/iLko8vvths
🎨#PortfolioDay
Concerning procGen and creating sth. cool to explore, this part's a wrap! Really satisfied on how the layouts look and feel!
Next up is macro work, connecting maps (procGenerated & handcrafted) in a faux 3D space, so traversal feels logical.
#ruinsOfCalaworm #gameDev #roguelike
Day 17 / #100DaysOfGameDev
• Back at it ...
• Finding legit coords where to drop a Watchtower in previously procGenerated forest, making it intersect with layout (still needs a bunch of legit area checks and carve passages for doors).
#ruinsOfCalaworm #gameDev #roguelike
Day 16 / #100DaysOfGameDev
• Big Moment: translate procGenerated Tutorial Stage into Calaworm-compatible Data, shift to center of area, choose random entry point, place Player and assemble Module.
• Still fairly bland map, but it's alive! 🥳
#ruinsOfCalaworm #gameDev #roguelike
Unexplored 2: Maybe the Coolest ProcGen game??? I love the first one a lot, lookin forward to how far the 2nd one has come along!!!
twitch tv/tietuesday
I was going to return to a procgen side project tonight but instead I have been pointed to a new AI to play with.
prompt for this one: Guernica DOOM https://t.co/3KXJw1qDql
These curves try not to intersect, but sometimes they do anyway.
#generative #generativeart #codeart #procgen #creativecoding
We've been working on implementing Wave Function Collapse into MEANINGLESS! This should eventually pave the way for infinite world generation!
#GameDev #IndieDev #MadeWithUnity #ProcGen #WFC
Some generated planets for you to look at from afar
#generative #procgen
I should probably get back into #procgen when the winter holidays come around but I am leaning towards a something new like doom. #screenshotsaturday
I didn't get rivers/flowing water working quite right yet, but intensive water erosion and soil deposition works.
Video coming below
#procgen #madewithunity #gamedev #Simulation
#Videogamenews #indiedev #gamedev #indie #games #XYLITH #Procedural #construct3 #Procgen Please come join us today! It is time to Fight the XYLITH! CLAIM YOUR PETS!!
Rapid mesh generation testing for https://t.co/4HpF8JaJbZ right now. ÙwÚ
#unity3d #procgen