Integration of prefab placement finally works properly, and I've added some separate per-zone visualisation presets to better demonstrate where zones change. Here, a forest (cavern map), a lodge and a dungeon

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Procedural creature generation is all fun and games until someone's eyes end up backwards.

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Wow, that's great, thank you for trying it out. x3

Yes, currently just .OBj but .GLB is in the works, not public yet,. There will also be procgen & atlassed textures coming too, courtesy of

Here's a test I did with the 2D-spline to make a path for the ball.

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A creative-technical skillset that includes:
✰ 10+ Years of Pixel Art (Game Assets & Illustration)
✰ Unity, C#, ProcGen, Shader knowledge.
✰ Level, VFX, Game Feel, Atmosphere, Lighting.
✰ Teaching / Soft Skills
✰ Working with 2D/3D and creating and combining art styles.

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I keep making stuff🗺️
https://t.co/iLko8vvths
🎨#PortfolioDay

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Concerning procGen and creating sth. cool to explore, this part's a wrap! Really satisfied on how the layouts look and feel!
Next up is macro work, connecting maps (procGenerated & handcrafted) in a faux 3D space, so traversal feels logical.

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Cryptoblabes maxilosus Nepytia citrulli
Rodolia utilis Utetheisa pyriforme

legendary names for these incredibly biuti
genart insectoids

ProcGen Entomology by
def one of most unique collections on

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Day 17 /
• Back at it ...
• Finding legit coords where to drop a Watchtower in previously procGenerated forest, making it intersect with layout (still needs a bunch of legit area checks and carve passages for doors).

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Day 16 /
• Big Moment: translate procGenerated Tutorial Stage into Calaworm-compatible Data, shift to center of area, choose random entry point, place Player and assemble Module.
• Still fairly bland map, but it's alive! 🥳

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Unexplored 2: Maybe the Coolest ProcGen game??? I love the first one a lot, lookin forward to how far the 2nd one has come along!!!

twitch tv/tietuesday

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I was going to return to a procgen side project tonight but instead I have been pointed to a new AI to play with.

prompt for this one: Guernica DOOM https://t.co/3KXJw1qDql

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These curves try not to intersect, but sometimes they do anyway.

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We've been working on implementing Wave Function Collapse into MEANINGLESS! This should eventually pave the way for infinite world generation!

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Some generated planets for you to look at from afar

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I should probably get back into when the winter holidays come around but I am leaning towards a something new like doom.

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I didn't get rivers/flowing water working quite right yet, but intensive water erosion and soil deposition works.

Video coming below

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Please come join us today! It is time to Fight the XYLITH! CLAIM YOUR PETS!!

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Rapid mesh generation testing for https://t.co/4HpF8JaJbZ right now. ÙwÚ

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