Game Ready 3D Model
Medieval Knight 3D Model With Armor and Fur

Buy for $125 only
👉👉https://t.co/RMCBFpWRWS

The character is in game quality with 40K polygons.

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GM 👋💚

Get yourself into the today and tomorrow to find out what’s caught Stacey’s attention 🙌💚

Have fun, see some incredibly art, network and build some new relationships 💯💚

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You know how we like to do things , well we did a thing 👀🤩

Stacey and Stan wanted to get involved in the We couldn’t say no to them , could we 💜💚

Be there, click on them & fill the form to claim 🥳💚

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Hmm, tastes like polygons...

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I would also really love to have the Xi or Penelope but they would have as many polygons as the YanDev toothbrush they would set lower-end PCs on fire

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NFT SOLD 💜💜💜

Thank you to

for collecting Mellow 6. Really excited to see them in the App! 🎉🎉🎉🎊🎊🎊

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We've mentioned how Gold Key was fond of photo collage covers with colorful polygons, interestingly, Charlton - who had the Partridge Family license - didn't use polygons, despite the famous bus using it - but did use more flowing colorful shapes in a drawn cover.

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i have school in like a few minutes so take these queer polygons before i go

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Grab the polygons that are gonna be seen as black then go to UV Image Editor and click view then drag the polygons to a black part of the texture and make the rest of the hair blue (This is for 2.79 btw so apologies if this isn't even compatible)

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How about this method, possible to do with ?

(The below video is just a shapekey animation for demonstration)

The aim would be to have that blue polygon (and the rest of the green polygons) to go all the way around the donut and loop, but how?

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6. Used the polygons as a mask with {ggfx} at first and then used the {magick} package.
7. Understood the code that used for her watercolour art series and modified it to be used with custom images.
8. Used these images to mask the polygons and build the final image

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stuff like this!! little characters made out of as few polygons as possible

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VRChat向けアバター『GameVketちゃん』

[スペック]
Polygons: 29,211
Overall Performance Rank: Medium
Skinned Mesh Renderers: 8
Material Slots: 9
Pys Bone Transform Count: 103

[製作者] 野牛 さん

https://t.co/bTnGjHkD0A

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closes work maya
opens personal maya
pushes polygons around
closes personal maya

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there's still some weird polygons here. i flipped the normals, both in and out to see if it worked, and these polygons are still looking really weird to me. anyone know how to fix this?

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2 PANDA DOODLES HAVE RESOLD!!

PANDA DOODLE 141:
SOLD FOR .007 & .018 ETH ON POLYGON

PANDA DOODLE 126:
SOLD FOR .007 & .017 ETH ON POLYGON

welcome to the fam!! Much love 🐼💜🚀

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The both looked cooler with less polygons 😶

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