not gonna use this one for cherry as i would have to completely redo the texturing cause the uvs got all messy from adding the bottom legs, but i will keep it for later use if needed

0 1

Tried doing my own in 3.1
Still learning and needs work but pretty fun! All procedural mesh and shaders (not sure how UVs work haha)

8 40

Here is the texture map for the mountain, the UVs are actually just projected directly from above! Because I'm lazy! Was certainly interesting to texture in a circle like that.

0 20

That's it for Today.. still managed to keep below 5k tris :D tomorrow some Extra sculpting for the fx, uvs, bake and Texture paint :)


8 20

Uvs in substance look broken... mmmmmm

0 2

UVs basically complete, texture time!

6 42

Finally done with squaring UVs and making lines! Next is texturing the body suit under the armor.

4 2

Sketched up a couple tigers last night, when I asked on Instagram what colors people wanted to see and they said UVs and pastels so that's what I went with 👀🐯

0 7

lil tip for 3D modelers making editable base models (like on gumroad!) For customers who don't own substance painter it's good to arrange your UVs so it's easier to locate where certain parts are, sometimes it's good to substitute perfect UV packing for readability instead.

32 309

just need to finish his hand, and were onto UVs and Texturing!!! >:)

5 195

There isn't enough geo to support the shapes and the design is undercooked but I think these tools could be a really nice part of my concept workflow, especially in regards to making 3D roughs for prototyping. RizomUV (among others) makes UVs pretty painless.

6 86

Might want to play around with some of the UVs, but it's slowpy getting done :)

0 1

Added extra 8.0 matcap options so you can do normal / UTS style UVs where it follows your camera 100% and doesn't pinch.

There are some other new options you can check out in the 2nd pic.

12 82

So heres the FNaF 3 Icons now i'll make the fnaf 4 ones https://t.co/W7kLnxdCkL (the Icons but as PNGs)
Models by and

And yes i did fix the UV issues (Scotts original UVS) in some of em like Mangle.

20 87

Wow!! Maybe they wanted to use it as a trophy for the Special Cup, something like in Super Mario Kart? However, it looks like an unfinished model, because of the UVs on the bottom

1 10

it's... uniform now, though i guess that's intended. don't have any UVs for this to follow that would make sense.

0 8

it's possible for reignited!! but the way spyro's UVs are in the original/where textures are shared in various parts of him it would be pretty much impossible to do so in the original ;w;
but i did texture mod my initial spyro-sona, sprout, into the games!!

1 11

Saw this design you drew, loved it, and went straight to working on the vectors and seeing how it'd look on Shadow's model as a potential alternate costume for MSA2 v6! It's WiP, but I think if I get the mouth done up, it'd fit pretty well. UVs are whack, don't mid 'em lol. https://t.co/5nnPJciWbD

12 103



SO I'm ready for the premiere, but not for coming back to the fandom.😪

I'm glad that Jakei finally did it and can rest a little. This year was surely tough for everyone including me. But projects like this make me really happy💜

5 86