Since sprites act more like cel shaded drawings than paintings, they require a lot more colors if they want that extra detail. Especially for things like diffuse and ambient occlusion in the artistic sense.

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"Occlusion", Graphite on Paper, 12" x 16"
By Ethan Price

Contact inforary.com for inquiries.

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What even is ambient occlusion and rim-lighting?
~
In any case, here's a painting of my lass on the beach

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PC gamer Post#2 Real-time Ray-tracing:
Diffuse illumination, reflections, ambient occlusion, and shadows will all be improved upon or enabled with real-time ray tracing.
Ray-tracing brought simplicity to the table when it came to testing and iterating. ⬇️

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Day 16 of complete- this time its Nezuko from . Still gotta watch the show :p this time for coloring i tried doing some ambient occlusion, which is still confusing to me, but I am trying to get it right.

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Hi-Z GPU Occlusion Culling

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Process is the same as monday’s, but I added color in the end with a few occlusion layers.

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A long time I don´t post a WIP image .
This is part of the work I did on my latest Arcee .
Sketch , blocking shapes , Shadows and Occlusions , flat colors , first composition.

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Do you want to know...

💡 How to find the terminator? (no, we aren't talking about Arnold 😀)⁠⁣⁠
💡 What's the difference between form, cast, and occlusion shadows⁠⁣⁠ and how to paint them⁠?

Start Here: https://t.co/epZZtEpS2b

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A Riza I had in my folder from some days ago \( ̄︶ ̄*\))
Trying out sort of a new style,, exagerated occlusion shadows are so cool

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Trying some personal improvement about my colors/values ( ambient occlusion, lightning and some effects)

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Research table. Normal map, occlusion, ambient - now I know how to do everything of this. On https://t.co/yKXDQaAQjd

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I drafted how the level would be laid out and navigated to better understand how to implement it with Maya and Unreal. The goal was to tell the story while pacing it properly. Using bends in the paths and occlusion helped with that.

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At The Sea closeup. I'm told the ambient occlusion is light but whenever I mess with it it looks funkier. 😆

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Closing in on the home stretch. Brought in proper occlusion shadows from Cycles, made the shading toonier in most places to match the thick lines, and starting to think about a background.

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More progress made! Now I have mostly figured out the other elements within the light and shadow groups, such as Reflected Light, some Rim, a little bit of Ambient Occlusion, more halftones and some highlight.

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Some more progress! Ambient Occlusion is an interesting but difficult step. I still don't think I have it fully down yet. You know you're doing good though if it looks good even if you turn off the lines layer.

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Playing around with a new painting style. Really liking this way of doing lighting and ambient occlusion.

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Fairy Tale RPG textures are kind of a mess. Not easy to grab easily with proper names, or merge multiple textures into one, so here's Natsu's body texture :v

Most of the details are heavily relied on occlusion.

Steam Version Diffuse - 1024x1024
Switch Version Diffuse - 512x512

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