フォトグラメトリ製3Dモデルのメッシュ穴、BlenderのMesh:F2で塞いだらすごいテクスチャになったのでUVエディタで修正したけどイマイチだ。埋めたメッシュをさらに分割して個々に寄せていけば良いのかな?

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Finally finished Yuu Kimijima up! That hair mesh was such a pain to get right, but overall, I think it all came out pretty good! https://t.co/zsq23dAxfC

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メッシュの穴をBlenderのMesh:F2で埋めてみたらすんごい模様になった。元々の塗り残しとともにテクスチャ貼り付ければ解決だけど、やったことないんでこれから調べます(なんか模様見ると根が深そう)

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He nicknamed Fontaine "bug" because incubi's real forms are a mesh of floral life and insects. Fontaine is a moth.

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Done!, I've rushed this model in one day and I'm pretty happy with the result😊. I tried to use hair and fur 3ds max modifier but I didn't want to mess up the model 🤪. Three renders and the model's mesh:

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Completed the Base Mesh arms (minus extra drawn textures)

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Remakeing the protogen model,
I put up some surface analysis tools so you can see why I did that.
Any weird spots are basically mesh errors I couldn't fix/that were bend in an unnatural way.
The new model is going to be lighter, slimmer, better looking and easier to manufacture.

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2) His first art piece comm was an icon from @/DestinySquared. This was a simple idea to poke fun at his mesh headdress for his "casual attire", which he CAN still see through but it gives him those bonus cool points that come with being able to dress like a Spectre

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Take 2 on the arms for the base mesh,
Decided to just box model this straight rather than sculpting first and preferring the result more

Still need to work on the backside as well as other general touch ups however it's 4am, I'm tired, so I'm leaving it at that for tonight 🗿

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May's finale posts from Contra III were actually in production among the earliest Sigma Posts.

This one I was tempted to use X4's Earth Sigma, but it felt bloated and didn't mesh well, so I used X6.

Earth Sigma would not see use until my Godot edit.

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✨Finished Mesh and UVs!! Plus a sneak preview of the shaders which I'm building using the shader 2.0!

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DeformModel02 0019-01, 4.6kpx PNG. Mesh deformed with attractors, rendered in Rhino3D. Edition of 3+2AP.

First edition listed as an auction on minimum price of 20 XTZ:
https://t.co/bPkRHwIihJ

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KINPATSU MESH CHANS!!

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only just learned u can change the warp points on the mesh transform tool and THATS SO MUCH BETTER AAA (tip: if ur warping smth strip-shaped always rotate it to be str8 vertical or horizontal b4 starting the mesh transform, lines up the points better)

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I edited Lightning's Dissidia NT Hair color mesh to a hue that I think looks more accurate to her CG Model.

And I gotta be honest, I like this color way more then her in game hair color.

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Oh look! is now wearing a maid outfit. I made this in two hours, I can't count oh well. Anyways gonna UV map and texture along with finalizing the mesh before rigging it up! :3

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I'm never modelling Gi pants again.
I will reuse this as a base mesh till the day I die.

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Converti a mesh da Ryuna para um low poly com um subdivision modifier. Agora ficará mais fácil de fazer expressões faciais nela :3

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helloo heatblast won the vote so uhh I made it here it is ok bye XDD
only 9k tris(HOW??)
hello ni
also there's no fire on the head for now since i might actually start a ben 10 game (not confirmed but maybe) also this is mesh deformed (like your

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