2 IKs and 1 bone is the target and also scaling the others, it's even better than previous, that actually may work! 🥳

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Leatherhead's scaling comparison to Traximus... I'm so Excited! 😍😍 Gonna start the print.

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Thanks to for this post — 4 product challenges to overcome when scaling to the enterprise market.

Plenty of great takeaways here. 🙌

https://t.co/8IF3kbtOgH

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Went and drew my characters as a reference / size comparison. It helped me out with scaling sizes a bit better.

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Okay, soooo... Yeah, I hated animating not pixel art. It all turned to shit. So I'm scaling back to pixel art. The colors and palette are not final. But yeah, artblocks happen, move forward! 🌺✨

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LIVE at the Coding Cafe! https://t.co/zR8GfW2IdX

⭐️ Where do you learn to make banana splits? At sundae school. Doing some emergency backend scaling for Chat Translator today! EEE! ⭐️
Coding Cafe: Twitch Extension Backend Scaling!

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Plenty of great takeaways here from the lovely lot at — 4 product challenges to overcome when scaling to the enterprise market. 🙌

https://t.co/8IF3kbtOgH

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Another weapon study, this time Sombra's machine pistol.
Using Blender 2.8's Boolean system most of these details are dynamic which is super useful for scaling and moving details. This also preserves the lowpoly base making game conversion pretty painless.

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Where you can clearly see a huge difference in upscaling quality is Both and Suikogaiden had the same file formats and resolutions, making them really too small for traditional resizing. Nash is too handsome to be low-res anyway.

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Wax.... aaa-rrr.... medium of the universe.
Learn how to mix modelling wax; cast waxes into plaster moulds; make up sheet waxes; model in hard & soft wax; make plaster moulds for casting; reinforce wax; use wax casts as a way of scaling up artworks.
https://t.co/GZTQjY8NrZ

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I worked very very hard all day not only finishing this, but then correctly scaling her, then shading, then wondering why she looked terrible, then realized finally I forgot eyebrows. Now she is "better" and the finishing touch was some of that pink blood a e s t h e t i c

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At ,’s Grade 5 students are building visualization+prototyping skills by creating personalized gamepieces for their math game in . They’ve mastered navigating 3D space,rotating, scaling,measuring in mm on x,y+z axes,2Dto3D drawing+more.

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Hey does this look 3D to you? It's just 2D layers scaling and moving at different speeds. We'd love to figure out a way to implement this in-game. Share your visual tricks if you have'em!

Our game: https://t.co/qLMV9E5QcL

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First time drawing renison.
First time grey-scaling. :3

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We have discovered a few issues (Damage scaling, Ginyu’s Z Assist) following the release of the patch 1.15 for 

We are working on fixing them as fast as possible, so please bear with us a little longer!

Thank you very much for your patience & feedback.

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( / )
My submission is the living energy core called Kern; His fighting ninja skills are basically: scaling walls, cloning himself, kunais, and energy traps. he is a pretty fast and strategic character to play

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VN Update. Scaling is a little better, though the text boxes need a good tweaking. Starting to make multiple images for each character now though development on that is slow as heck. Still it's looking a little better than before, and the script has improved

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day 18:
designed for scaling fortress walls, equipped w/twin grapnel hook launchers & other climbing aids. Rushed the execution; I'll prob. refine it later.

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IDK what happened to the scaling but its all out of wack right now. This is why I go for mockups instead of screenshots

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