The Everntine farmhouse starts very modest, beginning with a bed, radio, calendar, phone, and chest. Upgrade this home to see it's full beauty!

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I haven't been able to upload as much stuff as I'd have liked for since we've had to write a lot this month, but I've been trying to design a house that doesn't look like cabin, and I just learned about the rule of "front legs only" regarding rug placement 👀

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[#devtober day 16]
Added hitfalling! Players can now fast fall during the hitpause of an attack

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16 Haven't done much finally :/ . A sketch for militia unit of one of the faction, and some sprite (a farm, a quarry and a mine). Probably still continuing a bit more after midnight ^^

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Polished and created more characters in-game! Step by step 🤙

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15 placeholder UI. Still only barebone, and most info and fonctionality don't work yet.Can show the turn, the hour, the object selected (the one we can move), and the button end turn allow to switch between player then switch to the next turn. Still no action but moving

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Day 14:
Updated Shelby's walk animation. Will be updating Alexia's soon! (GIF)

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[ Day 13 ]
How quickly I went from "let's just get this short game done asap" to "let's spend half a day making 20% of the UI... mockups"

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[#devtober day 12]
Oh, yeah. It's all coming together.

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[ Day 12 ]
Hot pro strat for a solid, sustainable routine: Take some time off and limit your personal gamedev work to a minimum on weekend.
Today, I visited a Gemstone expos, and played Destiny, and just spent a short time making more UI mockups. And that's good! 💪

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Some Magi concepts for ! Which one is your favorite?

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day 1-11
I haven't been posting every day which was probably a mistake but here is the thing I've been working on.

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