//=time() ?>
[#devtober day 16]
Added hitfalling! Players can now fast fall during the hitpause of an attack
#gamedev #indiedev #indiegames
#devtober 16 Haven't done much finally :/ . A sketch for militia unit of one of the faction, and some sprite (a farm, a quarry and a mine). Probably still continuing a bit more after midnight ^^
Polished and created more characters in-game! Step by step 🤙 #devtober #bubbleraiders #indiedev #gamedev
#devtober 15 placeholder UI. Still only barebone, and most info and fonctionality don't work yet.Can show the turn, the hour, the object selected (the one we can move), and the button end turn allow to switch between player then switch to the next turn. Still no action but moving
#pixivtober
Jour 15 : Nine
🐦
https://t.co/nifFNFRUAu
🅿️
https://t.co/CWRs9mLIro
#pixivtober
Jour 14 : enpe
🐦
https://t.co/US594tm2xM
🅿️
https://t.co/JyJDva16jL
[ Day 13 #devtober ]
How quickly I went from "let's just get this short game done asap" to "let's spend half a day making 20% of the UI... mockups"
[#devtober day 12]
Oh, yeah. It's all coming together.
#gamedev #indiedev #screenshotsaturday
[ Day 12 #devtober ]
Hot pro strat for a solid, sustainable routine: Take some time off and limit your personal gamedev work to a minimum on weekend.
Today, I visited a Gemstone expos, and played Destiny, and just spent a short time making more UI mockups. And that's good! 💪
#pixivtober
Jour 12 : okama
🐦
https://t.co/qcMzLnH5Cn
🔗
https://t.co/iX3O4VC5kL
mort mort styled sprites
#gamedev #devtober #screenshotsaturday #indiegame #aseprite #GodotEngine
Some Magi concepts for #screenshotsaturday ! Which one is your favorite? #devtober #indiedev #gamedev
Dwarvtober day 9! The Priest! #inktober2019 #inktober #inktoberday9