Some events are getting a bit out of hand...

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Playism have picked up ’s latest, The Sealed Ampoule! It’s a farming roguelike(!), and I’m incredibly excited for it. Like every Cavyhouse game, it’ll pair experimental gameplay with unparalleled art design. https://t.co/0YS9qq2DuB

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✨Thanks for getting us and to a combined 800 backers! We've got 10 keys for No Heroes Here to give away.

✨Like and Retweet this post and we'll select 10 winners on Wednesday September 23rd!

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Introducing landslides and avalanches: these events will randomly affect a connected set of rows or columns on the map, so make sure you don't cluster all your buildings together!

Late

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This flash now appears when your skills come off cooldown. The color of the flash depends on the type of skill

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Explorer's Log:
Bronsai can get a lot of their energy from sunlight, but they also supplement their diet with grazed leaves.

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I've redesigned one of the mountable monsters in my game, to better reflect the idea that it uses plant-themed attacks.

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I've started work on my game's second Key Boss - Aurobos.

It's a snake golem with destructible segments. So far, I have this coiling animation.

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-Evertried-

An tactical rogue-lite where you try and ascend through floors of a mysterious tower by defeating all enemies.


https://t.co/oHt9dRTSLF

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Who's your favourite long-necked Plant-type: Giranthemum, or Vulshrike?

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Testing color composition between enemies and their environments for Was a rough summer but I'm almost ready to get some testers!

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As the village grows, you will be asked to decide on pressing matters, brought forwards by villagers. Some will be easier to judge, while others can become real dilemmas!

What will you choose?

& late

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Some really cool mockups for a new project by u/Elfgoat_ in r/RoguelikeDev Sharing Saturday: https://t.co/9fF91F6lc8

Mainly dealing with light sources, but there's also other neat concepts in here!

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I added this little widget thingy to help explain to the player they need to press and HOLD to capture patches now.

(This way, I don't need a game-pausing prompt!)

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Deep Silver and 5 Lives Studios have released a launch trailer/interview for survival adventure roguelike Windbound: https://t.co/GpdpC0uQge

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Hey
Venturer is a roguelike pulling inspiration from games such as Terraria, Spelunky and Magicite!
Explore caves after scavenging for resources to craft upgrades, foods and tools!

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DREAM. DIE. WAKE. REPEAT. 's dynamic soundtrack to the roguelike sensation Dreamscaper is dripping with emotion, from the dreamy exploration themes to the nightmarish combat and boss themes. Out now on all platforms via https://t.co/1s3ijcCtj2

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Tomorrow, in about 12 hours I'll be streaming my first playthrough of Approaching Infinity, the space roguelike by newly on Steam! https://t.co/KeIXsoymDf

https://t.co/4VdIRMecrn

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