画質 高画質

The Expanse (2015-2021): The Y Que slingshot racing ship, modeled and textured by Gautam Singh for

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Started getting back into FNAF with the new security breach, and decided to jump on the glamrock freddy bandwagon. Loveeee Freddy.

Had the idea of making him do the iconic Freddy Mercury pose >w<. Made a textured and untextured version

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I have returned since yesterday from my break, and from there until just now I have modeled and textured Heavy Lobster! Another boss from the Kirby franchise.

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Although I can't skate in real life, at least I can be a skater of the metaverse with .

A 3D cel-shaded bean skater. Modeled and textured in Blender.

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My current little project - working on a rat character for myself! Experimenting with more textured geometry - my previous project was all flat shaded, and had no normals or AO mapping (whoops), so I intend on figuring that out as this one progresses.

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Another character was just textured! Here's a concept vs. material comparison~ This one might look a little familiar to fans of my previous games...🤫#gamedev

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got the high poly version of the mesh done, but starting to hit a motivational wall with getting this thing textured and finished.

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Judging from the uv map, my best guess is that the convention was to clamp overflow but whoever textured this set it to repeat instead. Easy to miss.

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Original drawing of a drawn by hand using Prismacolor Colored Pencils, Soft Pastels, on Textured paper https://t.co/piEwW6vLgA

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time to be a pidge soon. finally got around to customizing the canine to be pidge! i edited the mesh a bit on blender, textured it via substance painter. now i just gotta figure out how to fold the left ear alone :c

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Would be cool to know what this particularly funny shaped one is too!

I think the first one is some sort of Lesser Demon though. Maybe a new sculpt that was never textured / animated?

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First of sculpted on textured on rendered and lighted on - still inspired by old soviet design language and Yokoyama Sensei

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First of sculpted on textured on rendered and lighted on - still inspired by old soviet design language and Yokoyama Sensei

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trying to practice humans more again, I did a licorice humanization to try out a method of drawing textured hair I'd just learned
I'm still not happy with how I drew the face though... I think the mouth and eyes are the problem

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Hi guys, here is my latest work for the year. sculpted in textured in clothe in marvelous designer, hair in 3ds max ornatrix and rendered in 4

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bm-american-art:

The Boatman, Winslow Homer, 1891, Brooklyn Museum: American Art

Size: 13 15/16 x 20 in. (35.4 x 50.8 cm)
Medium: Watercolor with graphite pencil underdrawing on thick, textured wove paper

https://t.co/xMeSqKFUUN

(via moma-paintings)

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Testing some textured brushes on smooth skin.

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