These were all ran through topaz gigapixel, which of course can have issues with being overly sharp or overly smooth sometimes, even moreso when starting with lower resolution. But I feel like there’s a lot of potential to render at low res then use as an init to upscale.

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comparison between the in game texture v/s the AI upscaled one.

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I wanted to try an AI upscaler to improve the fidelity of older assets, and I think I do like the results! Still would have to make some small corrections here and there, but awesome!

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🌴Donkey Kong Country GBC🌴
Upscaled by AI and restored in Photoshop.
Hope you like it!

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🍄Game Boy Gallery JP cover art🍄
Upscaled by AI and restored in Photoshop.
Hope you like it!

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Upscaled with Topaz Gigapixel 600% and a 400x600 px crop. Low Resolution upscaling and Face Refinement switched on. Decent results.

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1-Original one from PAD
2-Pixelated (on Pixelator)
3-Scaled result on Lospec (400%)
4-Upscaled with ESRGAN (200%) (loss of textures)

Maybe not a noticeable difference on Twitter, but this times it was better than expected... So, sorry! Probably was an error of mine last time. :)

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okay here's the definitive edition HD (ai upscaled) remaster birth by sleep

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We generate art with and upscale it with 1024px to 4k in seconds.

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architectural ruin turns into upscale furniture boutique and showroom in montréal https://t.co/lqxRFzGVkq

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made myself a mimichi icon to use on discord but i thought it would be really cool to draw it in 100x100 so the upscaled version looks not so good but hey what can ya do

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The first set of generations (1st image); then upscaled the one I liked the most. Variations of the picked image as a bonus (2nd image)

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I couldnt find like a gallery of just the stigmata designs to show a tattoo artist so i maxed my pc settings and took a screenshot then upscaled it so this is probably the most HD mei back in existence

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🏔️ For the upper half of this image, the background was created using multiple renditions of through which I then upscaled through Gigapixel. I went into & hand painted to define textures, shapes, highlights, & shadows.

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Upscales from the last batch of samples. I really like them, but they were getting a little too close to "Starry Night" for my taste.

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Upscaled versions of all four samples from that last prompt.

In retrospect, these might have benefited from less rendering, which is an option they give you. Letting the AI add every bit of detail it possibly can makes everything look sinister.

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Only upscaled a few samples. They're pretty basic, but I like how they make the moon look infested. I also appreciate the crackling around the edges.

(And yes, Varo painted in oils, but her style looks a hell of a lot like tempera.)

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the pixel art for this design goes hard but then they upscale him in official art and it's like oh you're not that cool. sorry brother

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A few upscaled images from the last prompt.

The first one had an eye in the center of it, which DEFINITELY wasn't indicated in the sample version.

The third one has a fungal quality to it that I spent the next hour trying to reproduce.

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upscaled the expanded turn around too but Idk if Twitter is gonna compress it again lol

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