This flash now appears when your skills come off cooldown. The color of the flash depends on the type of skill

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Explorer's Log:
Bronsai can get a lot of their energy from sunlight, but they also supplement their diet with grazed leaves.

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I've redesigned one of the mountable monsters in my game, to better reflect the idea that it uses plant-themed attacks.

8 37

I've started work on my game's second Key Boss - Aurobos.

It's a snake golem with destructible segments. So far, I have this coiling animation.

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-Evertried-

An tactical rogue-lite where you try and ascend through floors of a mysterious tower by defeating all enemies.


https://t.co/oHt9dRTSLF

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Who's your favourite long-necked Plant-type: Giranthemum, or Vulshrike?

3 15

Testing color composition between enemies and their environments for Was a rough summer but I'm almost ready to get some testers!

12 26

As the village grows, you will be asked to decide on pressing matters, brought forwards by villagers. Some will be easier to judge, while others can become real dilemmas!

What will you choose?

& late

6 43

Some really cool mockups for a new project by u/Elfgoat_ in r/RoguelikeDev Sharing Saturday: https://t.co/9fF91F6lc8

Mainly dealing with light sources, but there's also other neat concepts in here!

8 81

I added this little widget thingy to help explain to the player they need to press and HOLD to capture patches now.

(This way, I don't need a game-pausing prompt!)

3 10

Deep Silver and 5 Lives Studios have released a launch trailer/interview for survival adventure roguelike Windbound: https://t.co/GpdpC0uQge

6 28

Hey
Venturer is a roguelike pulling inspiration from games such as Terraria, Spelunky and Magicite!
Explore caves after scavenging for resources to craft upgrades, foods and tools!

7 40

DREAM. DIE. WAKE. REPEAT. 's dynamic soundtrack to the roguelike sensation Dreamscaper is dripping with emotion, from the dreamy exploration themes to the nightmarish combat and boss themes. Out now on all platforms via https://t.co/1s3ijcCtj2

4 16

Tomorrow, in about 12 hours I'll be streaming my first playthrough of Approaching Infinity, the space roguelike by newly on Steam! https://t.co/KeIXsoymDf

https://t.co/4VdIRMecrn

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As I start work on the mid & late-game for my Patch Quest, I'm in need of some new art assets.

I wonder whats behind this shiny, shiny door?

0 10

We are designing another game. These are some of the enemies and bosses from the 1st world. PLZ! Tell us your thoughts!

2 12

A preying mantis likes to strike stealthily, suddenly and without warning.

Manurai's new elite ability lets him do this, in true mantis style! 🪲

1 12

Manurai can shoot out spinning BLADERANGS that eventually find their way back to the thrower.

You can destroy them, but it takes a few shots.

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Continuing with medieval entertainment, Pips have discovered a newfound love for wrestling!

Two Pips can set up a fight ring and increase the happiness of the village with their performance (of course, fights are entirely safe).

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