Wip of a new model in the works, my zbrush final to be precise, the retopology has taken forever auuugh but I'm very close to moving on to the UVs.

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Only the tail to go! (Proud of that bottom sole btw)

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Progress on sculpt -> retopo! Still a bit of way to go on painting, namely line weights and general polish. Sculpt, retopo & UV in the bag!

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I *really* should be doing retopology right now. What am I doing? Making the second face for Jester (the idea was to give her interchangeable heads, like on Prime One figurines). The smiling one is still my no.1, but this one... 😳💜

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High poly is pretty much done. Gonna do some cleanup and start in on the retopo.

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Can’t wait for the day when AI handles retopo work

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Streaming for an hour or so - doing some retopology on this wee dude!

https://t.co/YoFBz5lyLH

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Playing around with render passes for some previz and beginning of retopo.

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And done with the base paint. Moving on to retopo and UV

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I should be working on the ATs I started and my zine pieces, but I decided to try making an HD version of best girl Marie instead... I'm completely retopologizing her rn X,D (And added a texture to the irises I gave her)

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Finished sculpting detail onto a rex! HAD to do this with all the Jurassic World 2 stuff going on!! Going to paint 'er and leave it to maybe retopo, rig, and animate later!

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and here's some wireframes. Still some retopo and outfits to do before rigging.

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I am about done with the Tron Bonne sculpt for A few tweaks to make and then it is on to retopo.

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Here's that sick All-Out Impulse skin for your viewing pleasure.
I never want to sculpt/ retopo spiky hair ever again.

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So nearly finished with the retopo. Just need to do the fiddly cloth bits, and then it's time to get my bake on.

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Voxel sculpt & retopology done in (verts= 2,257). Exported .obj for importing into and added a SubD modifier. Rendered in

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Even more work from : the model of the Kingdom Guard!
See more, including his sculpt and retopologized model, here:
https://t.co/BKwkwneq8O

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Confident weight painting. I've yet to find a 'dull' part of 3D-ing. Gyarados needs a fair big of tweaking and then a decent bit of retopo, to be 'game ready'. Oh yeah and a handpainted texture...

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Ice Tools Pro specializes in assisting retopology work & creating relatively light non-subd hard surface assets. https://t.co/iCc4Y1DiTo

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