Calling all Producers, Background Artists, Animators, Storyboard Artists, Sound and VFX extraordinaires!
I'm assembling a crew to make the Pilot Episode for
THE LAST FIRE SPRITE!
Please email theartsmith23.com if you're interested and send ur demo reels!

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品評会からさらに磨き上げました。へへへ

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Macross VFX❤️ I only played the first one. It has a carrier with a cool launch system in it. A catapult arm !

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[DnD]

I did however did a bit of VFX practise with Charles as well. Just some different bullet/shot types and kinda how I envision they could look.

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Testing the new Lioness B&W
Maya/Arnold/Zbrush/Xgen-core
https://t.co/QmcwCPYec8
Rigged by Sanjeev Dhama and the walk loop animated by Konstantinos Zacharakis

3 20

『ザ・フラッシュ』のVFXスーパーバイザー(スナイダーカットにも参加)は映画に登場するフラッシュを“エズラ・ミラーのフラッシュ、ザック・スナイダーのフラッシュ”と表現しました。彼がどのような意味でこうした表現を用いたのかは不明ですが海外で話題になっています。(via:https://t.co/IsW1l8Jv2x)

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Movie-magic-golden-hour filming The Hundred-Foot Journey (2014) in southern France with Still drooling from the food made in this film.

📸 Brendan Taylor, VFX Supervisor

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Some old and more recent VFX design

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I tried to do some VFX for Astero a little bit ago. I still really like how they came out. Especially since I've never really done anything like this before.

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A squirrel monster who gathers weapons in its pouch. Also a good excuse to practice some VFX stuff ✨

2 4

Slash / Hit effects
Normal🔆
Fire🔥
Ice❄️
Thunder⚡️

並べて見るとリボーン思い出した

3 25


ガンダムは始発で映画館に行って行列に並び、通路に座って観るという大ブームを実体験できたこと。他の三作品は、文字通り見たこともないような革命的VFXをリアルタイムで味わえたこと。

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I've been working on a watercolour effect for rendering procedural 'line and wash' paintings from isometric tilemaps. Still a WIP but it's getting there!

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Gremlin sketches for Artemis Fowl. Little urchin type things meant to be hanging out in the fairy city but never made it to the final film🤷‍♂️.

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Uncredited concept art for Star Trek The Motion Picture (1979). Used as the basis for some of the new VFX shots in the Director’s Edition

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Western Frontier Descent
📹Video + 🔊Sound

Galaxy approach scene from "Betelgeuse Drift" series. Full CGI animation loop. Original VFX and sound design.
https://t.co/xcZXD8ofMn

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We're just under 6 hours away from finding out who this year's winners are!🥳 Even though we can't all be together rest assured we have a fantastic ceremony lined up to celebrate the outstanding creative talent in our Irish Animation, VFX & Gaming Industries. 🏆

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Houdini夜会3人目の登壇者は株式会社スクウェア・エニックス谷口 尚之 氏です!
VFXデータの作成及びテクニカルサポート、表現・技術検証に取り組んでいるとのこと。
講演内容は「HoudiniとUnreal Engine4を使って、地割れを表現」です!https://t.co/qSA2n4ig4c

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