Here the atmosphere lighting fx is messy but it looks pretty cool

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Reworked the heightmap generation. Height can vary pretty extreme now

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Hi to all my new followers! I make a turn-based roguelike that also uses my procgen skills where you possess monsters and take their abilities? And it's 40% off this week!

Steam: https://t.co/UUg0OVPcW5
itchio: https://t.co/vl0gfYXCLp
Humble: https://t.co/CwDNGmORlX

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Finally got around to drawing some procedurally-generated . Apologies for lack of skill; I'm certainly no Sugimori. https://t.co/dtYrSaCW7d

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Generated planets with smaller details, high res tessellation and high res shadows

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Finally updated the God Bot , lots of tweaks and some bigger changes.

9 13

Some new procedural generated discoveries

7 25

Been working hard lately on some exciting updates coming in December.

Follow , stay tuned and help to spread the word!

4 4

Doing some kitbash experimentation

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This monster was generated tonight

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Some more changes, some more generated planets

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Experimenting more with planets generation and a more stylized look

5 18

I'm doing modules like hanging clothes, AC, wires, etc to get procgen stuff like slums, although nothing as detailed and refined

0 2

Generating Art with Code - A handbook to "Little Planet Procedural" https://t.co/7EXZAe0yno & https://t.co/bPXb7hfTJJ

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Oh right, static images are boring

Here are some animated trees instead!

(It's an L-System with 5 iterations per plant)

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