before i do retopo what should i change?

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Here is something I wish AI machine learning algorithms and plugins could do..... retopologize, UV and rebake for me. Training this would take sooo much time, but man would it be worth it! Pay me to train - I volunteer!

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Almost done with the Retopology! Missing hair and Head necklace.

https://t.co/9ZSCBCb87b

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more wip
retopologized and textured the base, (ignore the obvious seams ill fix that)_) https://t.co/MKraoEYu0u

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For this new retopo, I'm making fur tufts totally separate from the body mesh. Shadows aren't perfect yet, but getting close!

This is nice because it lets me use 1 body and customize fur later.

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Update on the character model. High poly is pretty much complete, I threw on some poly-paint just for fun. Next stage is retopo :)

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posting wips now
will probably delete them after i finish the final product buut

the main sculpt for v.4 is done (im not excited to retopologize him))

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It's the first day of September and I'm a little late but here's my high poly sculpt of 's Smolder for
Been hard at work on the ArtStation Challenge but I'll finish her off very soon (almost done retopologizing)😄

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Update from this afternoon! Only missing the lance. Soon moving to retopology~

https://t.co/9ZSCBCb87b

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Retopo done! Next up, reprojection in ZBrush.

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Okay the retopo is finally done, I think. I'm super late...

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Almost done with the retopo

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Workin on charr husbando and maybe worlftaur retopo later. https://t.co/wvVGnmzIuV

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hmmmmmmmmmm - Bionicle Blender experiments w/ Retopoflow

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3D Sculpting and sketching an Oni mask. 👺👹

Now the real fun begins. Retopology.

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sculpt done, doing manual retopo in 3dcoat. been a while since I last time did this. I wanna slightly animate this one and upload it to sketchfab and marmoset.

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As an artist collaborating with other artists, I've had to learn to let go of concepts that are far too niche to sell well enough for the team to benefit. I may retopologize this wasp head and turn it into a hunt reward for The Guild event in October.🐝

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Working my way through this one a bit in my free time, doing some overall clean-up while in the meantime also doing the retopology to put him in Unreal
As always, all Hard Surface done in Zbrush with the hood done in Marvelous Designer

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