You can make icons for your custom ScriptableObjects: put "ClassName Icon.png" in a folder called Gizmos

56 136

The Frame Debugger lets you step through the rendering process for a scene! Helps for optimizing levels

75 204

Use the Debugger Display property to help you debug faster.

7 8

This might be a basic but being able to hold V to snap one vertex to another is super handy.

108 287

NavmeshAgent can avoid NavmeshObstacle.

35 76

You can use Buit-in GUIStyles.

3 5