illustrator, polygon modeler.
studying unity3D.
I'm Japanese trainspotter, please pronounce my name "tunacan".

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Just wanted to give a huge shoutout to for making it's been a huuuuge help while working on Kill Them With Cuteness, many of the assets you see in the game were made using Asset Forge, with my own textures added in

Thanks Kenney!

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Day 195 of my in Adjusted translucency to get rid of 'glowing' bushes. Billboards are enabled now, but broken (they appear white in the distance). First is before, second is after.

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Finally got used to writing compute shaders in Made a volumetric raymarched renderer. 🙂

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I've published an example project showing off some simple post-processing and lighting effects you can use with and Will add more later.

https://t.co/xOm6AFsk21

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Working on Boning and Rigging a character in Turning out better than I thought! What do other people think of the new tools in unity?

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Here is a complete training dedicated to the creation of a character in for During this training, you will learn all the steps required to create a character and an asset in Blender so you can use them in Unity. https://t.co/X3QNn3f8tC

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Here is a complete training dedicated to the creation of a character in for During this training, you will learn all the steps required to create a character and an asset in Blender so you can use them in Unity. https://t.co/ld2CzcYWuh

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Here is a complete training dedicated to the creation of a character in for During this training, you will learn all the steps required to create a character and an asset in Blender so you can use them in Unity. https://t.co/b5pWYlLyEi

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Here is a complete training dedicated to the creation of a character in for During this training, you will learn all the steps required to create a character and an asset in Blender so you can use them in Unity. https://t.co/THkAQebp40

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مراحل لعبة التنين، لعبة منصات يتم تطويرها على
كل جزيرة توضح بيئة مختلفة و بالتالي فإن التنين يواجه ديناصور مختلف في كل جزيرة.

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If Rock Lobsters aren't your thing, check out some Ferr2D fun in Iteration speed!
https://t.co/PaCwe6TrY8

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Playing around with voronoi in Hopefully will lead to some cool stuff...

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training with Experimenting rooms, space and positionning.

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Fan art made with Mischief, Krita and Unity3D.

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We're prototyping dynamic shadows for on Do you like how it looks?

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