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Decimate then apply Quadriflow, try to preserve the sharp bevel. I think there is a better way.
5 Cargo crates, all come with non-overlapping UVs, all objects are separated for easy texturing. Clean bevelled geo. Weighted normals applied. https://t.co/2t4I5advAV
@dizingof @adskFusion360 Thanks! For screws: First.Create a triangle shape, duplicate, rotate and move up a bit. do it 4 times.
Second: Select the 4 shapes and build a 'loft'.
Step 3: apply some 'chambers/bevels' for final design.
I'm using 123DDesign, i assume you can do the same process in Fusion.
This pipe unit is foregrounded and silhouetted (lighting) so not going into crazy detail, just focussing on its profile. Using Blender hard-ops for that nice non-destructible bevel function. Working from #SydMead's concept.
#BladeRunner #cyberpunk #gameart #Blender3d
I finally cracked the case on interactive NPR viewport in Blender after a lot of experimentation. It somehow never occurred to me that bevel mod can be used to create internal lines. Super simple setup, no addons. Picture in reply :) #b3d
S02E03 "Signals" 03:24. Uhoh — looks like Entrapta needs a #SixSidedHexDriver for these six-sided #hexbolts. Wherever will she find one? Worth noting: if Etherian bolts didn't have such ridiculously beveled heads they might be easier to tighten by hand. #spop #shera #fasteners
きたー
P&Gが女性向けシェービングブランド「ビリー」を買収
https://t.co/1Jf3NGzByF
・P&G:BEVEL、BILLIE
・Edgewell(Schick):Harry's
・Unilever:Dollar Shave Club
シェービング系の買収、あとなんかあったっけ…
Remi's foil card - now trying out metallic beveled text! :>
#wip #madeinunity
Het beschieten der stad Antwerpen, onder het Bevel van Z.E. den Luitt. Genl. Baron D.H. Chassé op den 27 Octbr. 1830., anonymous, Print Room of the University of Antwerp https://t.co/2GuMm0HoRG #wikidata #digitalart #lithograph (Palette: #Apocalypse) 🖌🎨
Zeuw, na een hoop schetsen en veranderingen zijn alle streamschermpies af!
Ik kan @TheDutchArtist heftig aanbevelen als je nog wat kekke art op maat nodig hebt tegen een redelijke prijs :)
I really over-relied on bevel and emboss back then. Also, dumping this has made me realize that I need to finish more of my drawings.
fun facts/lessons learned
1) used curves with bevel/taper to do togemon's hair, anime-style
2) repeated for the needles, using an emitter > hair
3) had a tough time with the deform so I ended up separating the arms and legs
4) please stop watering my plant!! she's too powerful!!!
Made the death box from Apex Legends from scratch in 6 hours. Booleans with bevel shader worked great for modeling. Still fumbling a lot with low poly and cage, but learned about how to set up smoothing for a clean bake. Also no smart materials used either. Feels like learning :o
I go back to these photos of Boston City Hall for inspiration so often that I might as well just include them in my credits
I wonder if they ever go back and bevel some of the harsh edges in places like this
ZBrushのようなQCubeBevelが搭載されていないZBrush Coreの場合は、Cylinder3Dをベースに処理すると擬似的に同じようなことが出来ます。
https://t.co/Uup9yo8o4X
Lately, I've been really into trying to figure out and recreate effects I see in anime or whatever. Todoroki's ice effect from season 1 of mha was pretty easy to figure out with layered bevels.
Hair shader blending using some normal tricks. Partially aligning the normals towards the camera flattens the shading and makes the hair look less like cylinders. +bevel node to blend intersecting strands together. Try the nodes or Normal Edit mod (direction + camera target) #b3d