Decimate then apply Quadriflow, try to preserve the sharp bevel. I think there is a better way.

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5 Cargo crates, all come with non-overlapping UVs, all objects are separated for easy texturing. Clean bevelled geo. Weighted normals applied. https://t.co/2t4I5advAV

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Thanks! For screws: First.Create a triangle shape, duplicate, rotate and move up a bit. do it 4 times.
Second: Select the 4 shapes and build a 'loft'.
Step 3: apply some 'chambers/bevels' for final design.
I'm using 123DDesign, i assume you can do the same process in Fusion.

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This pipe unit is foregrounded and silhouetted (lighting) so not going into crazy detail, just focussing on its profile. Using Blender hard-ops for that nice non-destructible bevel function. Working from concept.

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I finally cracked the case on interactive NPR viewport in Blender after a lot of experimentation. It somehow never occurred to me that bevel mod can be used to create internal lines. Super simple setup, no addons. Picture in reply :)

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S02E03 "Signals" 03:24. Uhoh — looks like Entrapta needs a for these six-sided Wherever will she find one? Worth noting: if Etherian bolts didn't have such ridiculously beveled heads they might be easier to tighten by hand.

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きたー
P&Gが女性向けシェービングブランド「ビリー」を買収
https://t.co/1Jf3NGzByF

・P&G:BEVEL、BILLIE
・Edgewell(Schick):Harry's
・Unilever:Dollar Shave Club

シェービング系の買収、あとなんかあったっけ…

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Remi's foil card - now trying out metallic beveled text! :>

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Het beschieten der stad Antwerpen, onder het Bevel van Z.E. den Luitt. Genl. Baron D.H. Chassé op den 27 Octbr. 1830., anonymous, Print Room of the University of Antwerp https://t.co/2GuMm0HoRG (Palette: 🖌🎨

0 0

Zeuw, na een hoop schetsen en veranderingen zijn alle streamschermpies af!

Ik kan heftig aanbevelen als je nog wat kekke art op maat nodig hebt tegen een redelijke prijs :)

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I really over-relied on bevel and emboss back then. Also, dumping this has made me realize that I need to finish more of my drawings.

0 2

なるほどね 完全に理解したわよ Bevel Curve Tools

0 7

Mostly done with subdivided planes, shrinkwrap, and beveled curves

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fun facts/lessons learned
1) used curves with bevel/taper to do togemon's hair, anime-style
2) repeated for the needles, using an emitter > hair
3) had a tough time with the deform so I ended up separating the arms and legs
4) please stop watering my plant!! she's too powerful!!!

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Made the death box from Apex Legends from scratch in 6 hours. Booleans with bevel shader worked great for modeling. Still fumbling a lot with low poly and cage, but learned about how to set up smoothing for a clean bake. Also no smart materials used either. Feels like learning :o

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I go back to these photos of Boston City Hall for inspiration so often that I might as well just include them in my credits

I wonder if they ever go back and bevel some of the harsh edges in places like this

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ZBrushのようなQCubeBevelが搭載されていないZBrush Coreの場合は、Cylinder3Dをベースに処理すると擬似的に同じようなことが出来ます。
https://t.co/Uup9yo8o4X

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Lately, I've been really into trying to figure out and recreate effects I see in anime or whatever. Todoroki's ice effect from season 1 of mha was pretty easy to figure out with layered bevels.

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Hair shader blending using some normal tricks. Partially aligning the normals towards the camera flattens the shading and makes the hair look less like cylinders. +bevel node to blend intersecting strands together. Try the nodes or Normal Edit mod (direction + camera target)

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