Hornbill study from photo reference! Photo reference by ZooTampa at Lowry Park. Im actually starting to understand color and light 😭 I'm so happy!
https://t.co/G3RPbFAVE3
Check out "Ambient Occlusion (and ambient light) for painters" by Marco Bucci, SO HELPFUL!!!

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I keep forgetting to turn the lighting engine and ambient occlusion on in Photoshop.

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Another map commission, this one including both brand new art and edit/fixing already existing assets, plus an overhaul on the whole thing for some consistence (ambient occlusion, temperature, dirt, etc).

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Fixed a calculation reduction problem, for some time failed to get "most occlusion level needed", and was using always 0 for the calculation resulted in weird lines except "visible". Now fixed.

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Pronto! Aqui, ó: cycles / eevee

O vidro ficou completamente zoado kjsdjfslkfjlf
Também fica devendo muito em ambient occlusion
Mas pra mim o que mais faz falta é o SSS, a luz passando por dentro das coisas tipo na orelha e dando aquele vermelho que faz toda a dif pra pele

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(1/3) Some important model trends today for include earlier occlusion in the GFS, which means a symmetric moisture ball wraps up sooner (green colors). The result is a transition from subtropical to a tighter tropical structure just before landfall.

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Kept working on the new SDFGI today and solving the remaining leaks/occlusion issues, now its near perfect. The quality of this appears to be so good that I'm beginning to refuse believing that this is working. It's probably broken and looks correct because of a bug.

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Trying something new by doing a direct lighting and ambient occlusion pass before introducing color

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Dusting off some code for Added material colors, specular highlights, soft shadows, and ambient occlusion.

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O tal do "Occlusion Painting" ae
Aliás esse método é MUITO útil, principalmente pro pessoal quem tem alergia a line skks recomendo

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last week on the umbreon study we did eyes, nose, super occlusion (on armpits and stuff), and juice. full pic exists

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i may have kicked and screamed a little but we got pawpads and toe occlusion on the umbreon

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Voici où nous en sommes pour le fan art de version "Iceborn"

J'ai terminé l'ambient occlusion sur le macareux de droite ! :)

Qu'en pensez vous ?

RDV la semaine prochaine pour voir la suite !
Toujours ici : https://t.co/AevvOIJk6G

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Self-Supervised Scene De-occlusion https://t.co/9XYuflehb8 画像のocculusionを自然に補完して物体を動かす画像編集が可能に!画像とオブジェクトマスク(だけ)から物体間のグラフを構築し,グラフの変更に応じて物体のマスクを再構成,マスクから画像を補完する.(self-supervisedなのか?)

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Lineart > Flats > Light + Ambient Occlusion > Final

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PLX transforms texture coordinates to resemble mesh displacement. It accurately renders depth, perspective, and occlusion from any camera angle. PLX also includes tools that enhance the PLX experience. https://t.co/s1pzFW00kK

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I've just uploaded a new version of QGIS Terrain shading plugin. We can now model ambient occlusion effects, which is sweet: see figures. The plugin is still experimental, please report issues you might encounter.

https://t.co/qEurtrXvp8

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