Happy with this nice little dice-rolling animation, aiming to port a board game I designed a while back to

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my Golden Axe mock-ups for the pico8. RTs appreciated!
128x128px 16 color

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Inspired by so I'm trying something weird in
The effect is kind of difficult to achieve in this low resolution though.

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Princess of Persia for the Pico8. In amazing 128x128 16 color pixelart :D

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And it is done 's "#RayTracing in One Weekend" implemented on the

I'll put the code up on the BBS soon. So many things to improve. Working out a better colour palette and colour distance mapping for a start.

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This is taking a while to on the

About a pixel a second at the moment.

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Dusting off some code for Added material colors, specular highlights, soft shadows, and ambient occlusion.

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Making a little game to learn Native F9 capture only supports 30 FPS GIF while game is running at 60. Tried a hack where I pause every frame then convert to MP4 at 2x speed. Is there a better way?

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Making a little game to learn This might be the most satisfying particle system I've ever created.

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Making a little game to learn Decided the paddle needed to be a Robot head that looks like it's screaming as it zooms around 🤖🤖🤖

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Got very little time at the moment due to pandemic. So I thought i'd concentrate on doing some quick little arcade ports for First up Hunchback! I loved this game when I was a kid! Hopefully get this done by the weekend,

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is available before it's release for GOLD members! It was made using the awesome It just lacks a few musics for an official release... 😅

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Sunrise for Grid based on work by (hope that's OK).

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New version of Thunder Bella for Include wave mechanic, score, music by and more. See link in old post to play.

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