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Inspired by @9voltwiseman so I'm trying something weird in #pico8.
The effect is kind of difficult to achieve in this low resolution though.
Princess of Persia for the Pico8. In amazing 128x128 16 color pixelart :D
And it is done @Peter_shirley 's "#RayTracing in One Weekend" implemented on the #pico8.
I'll put the code up on the @lexaloffle BBS soon. So many things to improve. Working out a better colour palette and colour distance mapping for a start.
Dusting off some #Raymarching code for #pico8. Added material colors, specular highlights, soft shadows, and ambient occlusion.
Making a little #breakout game to learn #PICO8. Native F9 capture only supports 30 FPS GIF while game is running at 60. Tried a hack where I pause every frame then convert to MP4 at 2x speed. Is there a better way?
#gamedev #indiedev #indiegame #indiegames #IndieGameDev #pixelart
Making a little #breakout game to learn #PICO8. This might be the most satisfying particle system I've ever created. #gamedev #indiedev #indiegame #IndieGameDev #pixelart
Making a little #breakout game to learn #PICO8. Decided the paddle needed to be a Robot head that looks like it's screaming as it zooms around 🤖🤖🤖 #gamedev #indiedev #indiegame #IndieGameDev #pixelart #screenshotsaturday
Got very little time at the moment due to pandemic. So I thought i'd concentrate on doing some quick little arcade ports for #pico8. First up Hunchback! I loved this game when I was a kid! Hopefully get this done by the weekend,
Sunrise #tweetcart for #PICO8. Grid based on work by @elec_gryphon (hope that's OK).
New version of Thunder Bella for #pico8. Include wave mechanic, score, music by @gruber_music and more. See link in old post to play.