今日のUnityTips。
ParticleSystemのスケーリングはScalingModeをHierarchyにしておくことで正しくスケーリングできるぞ。ちなみにこの機能が実装されたのは結構最近なのであまり知られていないぞ。

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The way to load a new scene has changed in 5.3 version.

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If your game supports multiple control schemes, let it adapt automatically. Feels just great.

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Test "Quit an application" in Unity editor. Just turn playing to false if you are in it.

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Select an object, then hit Shift + F or the F key twice to lock the camera into following the target.

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You can make icons for your custom ScriptableObjects: put "ClassName Icon.png" in a folder called Gizmos

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Here's a little script to correct Rigidbody mass by approximate volume
https://t.co/Ur7LJZI5BG

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The Frame Debugger lets you step through the rendering process for a scene! Helps for optimizing levels

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Use the Debugger Display property to help you debug faster.

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This might be a basic but being able to hold V to snap one vertex to another is super handy.

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• Primitive types in C# can be extended
• Unity's console supports rich-text formatting
Have some code!

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NavmeshAgent can avoid NavmeshObstacle.

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You can use Buit-in GUIStyles.

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