Discover Leon Tukker' Experimental Workflows for Concept Art and Illustration with Cinema 4D - https://t.co/NgO4gMh41o

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The hell I'm doing, ugh. It looks awful but I'm testing new workflows, at this stage ugly things happen. A lot.

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Enjoy the benefits of a single centralized tool with reporting, custom dashboards, workflows & more! https://t.co/CZDrMSpQsr

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Took 4 restarts of the rendering, but I'm so happy with how this turned out! I learned that its important to understand workflows that work for you vs workflows you aspire to do.

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• Day 01

Quick photobashed sketch; trying out new workflows and techniques, as well as letting go of that 'perfectionism' mindset. It's all about the messy sketches!

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Experimented with different workflows 💜

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Stumbled upon this as I was preparing a talk on and computers for and pondering about the question of how computers can augment creative workflows.

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Master environment art workflows for with artist Martin Teichmann's new series of videos for . Volume 1 covers ideation and the creation of a block mesh https://t.co/zC3ErLWad6

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Some painting experiments from the last few days ^^

I've been trying to choose a solid workflow to use on current and upcoming painted commissions, since I've been super distracted by various interesting workflows. This is my favorite for now, and I'll stick with it :)

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I'm Chinua, Graphic Designer, Illustrator and creative consultant. I draw monsters and help people learn digital art tools and improve their workflows! I stream regularly on Twitch (https://t.co/WrhaW0KCvQ) & Picarto (https://t.co/tQL6uY35w0).

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Took the trooper sculpt and tried some new workflows. High Poly/Low Poly/UVs completely with Houdini and SubstancePainter then quickly rigged with mixamo auto rigger and rendered in marmoset toolbag.

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The Pug-Particle. I made this silly character as an example for the contest and also to explain a series of workflows in the upcoming tutorial miniseries... In Zbrushguides this week!

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A tiny bit of an environment I've been working on lately to study some techniques and organic workflows. Part of my final art-exam.

Inspired my the closed down Paragon-Game.

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Thank you to everyone who joined me on Wednesday, and a HUGE thanks to for having me on the show. I demoed some texture workflows using this guy here.


https://t.co/utety3nzWf

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Interested in using drones for marine science and conservation but not entirely sure where to start? Check out new review in of Marine Science for some basics on platforms, sensors, workflows and a few other interesting tidbits. https://t.co/MCKS7JwORx

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Atom 1.27 is now available, bringing numerous improvements to your Git and GitHub workflows. Atom 1.28 Beta is powered by Electron 2.0, delivering many performance and stability improvements. Read more at https://t.co/k8lcMQdP5I

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I've been testing some foliage workflows this evening, and this is what I ended up with.

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I sent out tester sets to a few folks and the leaner, reworked brushes for Clip are done. There'll be heaps new, too. About 630 total.

I'm making art to promote the coming update and using the opportunity to learn paperdoll animation in Fusion. Node based workflows are weird!

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This year for the first time at IAMC, we open a new stage for young talent and sponsored talks. We're super happy to publish the first one, by our 'speaker of Love' Leon Tukker : Experimental Workflows for Concept Art and Illustration with Cinema 4D https://t.co/sPujb52met

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Adobe's cutting-edge AI and machine learning technology is shaping the future of work. At we've introduced Adobe Sensei functions, giving developers the opportunity to integrate into their own workflows and apps: https://t.co/HZvVl9nWvA

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