"HUMANS ARE...SO MUCH FUN!"

Super proud of this project. More renders to come ; >



PS: I do commissions and I also stream at https://t.co/so9ESoAR2N

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Using that Hexagon pattern for some colors and a bump map (inverted on the red tiles.) Still not sure about final colors, bump intensity, or pattern scale. Is it too busy? Is the flipped color version better?

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Un evolución del próximo modelo que quiero hacer, es la primera vez que modelo un personaje anime. Espero que les guste.

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New NPR wiki entry: Isolate materials from world color

https://t.co/OJl1Nbgs7D



Model by Clamcy on Discord & shading by me.

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Update on my Birdy Cephon Altera model. I reworked my texture shading and normals. I'm also currently rigging it. What do you think?

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You can call us pretentious
We'll paint this whole town
With every color we were made to believe was unsound

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Making this felt like a training arc, but Deku's finally done! First model of 2021, and hopefully a lot more soon.

(also a new manga chapter today?)

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holographic shader for blender is gonna be released tomorrow for FREE
so get hyped

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My thanks to the weekly prompts and community for a great year of exploration and learning. The new prompt list will be out soon!

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Last work of 2020. Will finish her next year. :^3
Character is Sam from

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Reimu turntable rendered out. Working on a project overview video that will cover everything that went into the character, what methods were used, etc.

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Yoyoyo! I a lil model for , check-it out!

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Cleaned up the UVs and setup color nodes, so now I can start tinkering with the procedural textures. I'm still not sure where I'm going on color, scale, placement, etc. I like to move sliders and curves around and see what pops out at me.

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Merry (late) Christmas!
I'm planning on releasing this Gogeta edit to the public soon, for anybody interested.

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Just a little test of a couple procedural watercolor shaders to try and make it look like a traditional watercolor image.

I might post the shader for free soon, just gotta make it more intuitive to use first.

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In engine render test. From left to right. Current model and animation on 2s, New model and animation on 2s, New animations and model on 1s

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Getting some different material settings now, but still haven't decided on colors or pattern. Happy with the metallic shading though! Also a demonstration of why I emphasized the edges so much: the line art clobbers them, so gotta blow them up if you want it visible!

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