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...Most of the Main characters have fun personalities that mesh well with each other and they nailed the feel of making them into a nice group of friends
Sculpt Layers for Blender 2.9+ arrived from the creator of MiraTools addon. Your art director and clients will be happy. This addon will help you to store your base mesh and add details as layers. https://t.co/jiNh3wa5lA
my mesh editing is the definition of "if it works, it works!", meow ^^;;
- Tsukishima Playboy 🙈💕
- Mesh stockings + Tsukishima legs = Spicy 🔥
[ #Haikyuu #tsukishima ]
Reupping... My first animation using NIMA in 2015. Showing that it can stand toe-to-toe with Spine's mesh deformation!
I'm a airy relaxed derp Vtuber that streams mostly old games I've never finished before or mod the ones I have beaten. Playing Pokemon r/b randomizer, digimon world, Croc, and spyro. Always striving to improve on my craft! #streamers Trying to work on a new mesh, off stream atm
@sukumizune @BlenderNPR You can add a vertex group with the same name in the GP object and the mesh and it will transfer the weights:
Tyrannosaurus base mesh for an in development game im co lead dev for! Modeler gave me permission to share this image here
@Femme_Ori ตอนนี้ทำบน Spine ค่ะ กำลังทำ Mesh เลย งมแงงโง่มากไม่เคยทำ555 🤣
ตรงผม กับหน้าคือทำโง่มาก55555
Mesh tights
Haru belong to me @xensoi
https://t.co/TIDvQS39ha
#furry #furryart #meshtights
artists if you want umodel to work with the new update, use an older version of umodel and turn off textures, export the mesh, and the re open umodel to export the textures separately. worked for me! :D
ลองเอาซาโตโกะในดิสไปอนิเมทเล่นในโปรแกรมอนิเมท sprite ฟรีเจ้านึงที่ไม่มี FFD กับ Mesh ใส่เกียร์ไว้ข้างหลังเพื่อเทสลูป(แน่นอนว่าล่ม)(ฮา)
Applied the power of MESH to UMU's body!
Now she walks... with Smoother UMUs!
Another step towards UMU-est Dungeon.
#FateEX #DarkestDungeon
okay so i've been touring kaeya's model today cause god his outfit is a damn mystery...and um
there's like extra mesh, like chibi faces. It's rigged with a morpher(at least in 3dsmax) and it's set to move forward ontop of the face and then recede back.
My face, when I at random found Mesh-Trans in CSP